We had a gaming day at The Sentry Box and as part of that I managed to play the Imperial side in the first campaign scenario for imperial Assault game from FFG. In it the Rebel heroes have to work their way into a small Imperial station and destroy the data terminals by the end of six turns or before they are all wounded.
It seemed as if it would be a cake walk at first but in our game the Rebels were defeated at the last minute when an Imperial E-Webber team managed to wound the final hero and end the game just prior to the same hero blasting away the final terminal.
We didn’t use many of the standard accoutrements from the campaign game rules as this was just a one-off game but it was still a lot of fun. I’m going to be trying to arrange a group to run through the campaign properly and get the full experience.
Last night was the monthly board game night that one of my friends hosts in the south-west. As I didn’t have any other events scheduled for the weekend so I was happily able to go. The event starts after dinner and goes into the early morning and while I wasn’t able to stay the entire evening I did stay long enough to get in a few games.
First off was a quick game of Heroes of Normandie. I was introducing the game to a new player so we tried one of the provided scenarios called Saving Private Rex. I played the Americans and my opponent picked the Germans. The goal of the scenario is for the Americans to find and rescue their General’s pet dog. The game was fun and it was easy to explain the rules but I was struck, yet again, that the true appeal of the game is in larger custom scenarios where you pick your own forces and have a larger number of available orders. The scenario we played was a quick win for the Americans as Private Rex randomly appeared in a space that was easy for me surround and keep away from the Germans.
This week was the start of the Multiverse Week promotion from Greater Than Games. For three weekends in January they are providing promos for stores to give out for people playing Sentinels of the Multiverse, Galactic Strike Force and Sentinel Tactics.
I have been playing Sentinels of the Multiverse on my iPad for some time and been having a heck of a time with it so I was happy to be able to try the game out in person. The Sentry Box ran events on Saturday and Sunday and while I wasn’t able to play on Saturday (I was running a Dicemasters event) I did get a chance to play today and it was a blast.
The physical game has a vast number of additional heroes, villains and environments and so the card game provides a lot of additional options to modify and change the game. As much as I like the digital version, it pales in comparison to just how entertaining the card game is. And the game also has a lot more co-operative play than a lot of co-op games I have played. Everyone involved is working to create situations that best use each hero’s powers and also allow you to create beneficial situations to mitigate damage from the villains, minions and environments.
In the second game I played I was using a team of lesser heroes called The Sentinels fighting with Legacy and Bunker to take down Voss in the Temple of Anubis. The team played unlike any of the other heroes I had encountered before and the Temple of Anubis environment provided an additional unique twist to the game meaning that even though two of the heroes and the villain were from the base set of the game, that it was utterly unlike any game of SoTM I had previously.
We also used the Sentinels Sidekick app app in the second game which let us track damage and other effects in the game on the iPad. An awesome addition to the game.
If you like super-hero games or co-op games I really can’t recommend this highly enough.
I was out at a monthly boardgame event and managed to get my first game of Ars Victor with Charles. As neither of us had played before we used one of the scenarios, number 3, from the back of the book which had two armies to use and a predefined board layout.
Ars Victor is a sci-fi(ish) themed board game that takes some of the unit themes of 40K Space Marines, Eldar and Imperial Guard and then combines it with a command and control system that is somewhat reminiscent of the Command and Colors system. Players have a deck of 24 cards that have two colours (gold and silver), four suits and values from 2 to 7. These cards are used each turn to determine the type (colour and suit) of units that can activate as well as how many. A more detailed description of the game can be found in the rules which are available as a PDF download from their website.
Today was a Marvel Dicemasters event at the store and even though I wasn’t playing I was helping run it for Sentry Box. While I was there I asked Bill to come down and introduce me to the Warhammer Diskwars game from Fantasy Flight.
Diskwars is a product that I was intrigued by when it was first announced but I passed it by during its initial releases. The reason was that the promotional material that FFG released made it look very character focused and less about troops and war machines. It wasn’t until the release of the second expansion, adding the Vampire Counts and a smattering of Skaven and Dark Elves, that I was able to see that it was more troop oriented and had a very good range of units and factions.
Today was the Rivet Wars Mega Battle at Sentry Box. I recently got my Wave 2 shipment from CMoN and decided to use it as an opportunity to try out all the new units and also put on a big battle to show off all the new units.
There wasn’t any real scenario involved. I just put down as many of the tiles as I could and then dropped down some objective and other terrain. Despite having the extra tile set I could have easily used another three tiles to add even more terrain. I placed a Zuzzy rubber terrain mat on the table, which was happily just wide enough for three tiles, to keep them in place during the game and it worked wonderfully. I had two sets of cards so each team had their own Action and Secret Mission cards.
Its been some time since I was able to get a game of any type in so I was happy that Stad was able to come over and have a game of Federation Commander. Its been some time since Stad has played and I have only had a few games in recently so we were both a little slow with our decisions and play. We had a 300 point game and I played Lyrans to Stad’s Kzinti. I ran a Heavy Cruiser, Destroyer and Frigate while Stad had a Medium Cruiser and two Frigates. His force was able to generate, as you would expect, an enormous number of drones while I had four ESGs spread over the three vessels. My immediate idea was to use the cruiser to cover the two smaller vessels and use its additional ESG to take out drones. That worked for the first two turns but once my formation broke after my initial attack run my smaller craft were overcome.
While I like board games I am not as big a fan of the genre as some people. When I do play a board game I tend to play games with cards in them and this makes me a bit of a fan of deck-building games like Ascension, Marvel Legendary and the like. That said, I’ve never really seen the appeal of Dominion.
Quite some time ago I saw Star Realms but before I could make my mind up about buying it it was sold out and has remained so since then. Luckily it came out for the iPad so I have been able to play it digitally and play it I have. I am, as of this writing, playing my 99th game and despite that apparent wealth of experience I have hit a plateau in my gameplay that has me stuck on on the same “level” of multiplayer ranking for the better part of two weeks.
Chris came over on Saturday and we finished our Round 7 game for the local Dreadball League Preseason. I didn’t take my turn by turn notes for this game so the details are a bit sparse.