A few of us got together today for a warm-up event in preparation for the upcoming Star Wars LCG Regional event held next month. There were four of us playing. Due to some scheduling issues there weren’t more but at least we had an even number.
BoardgameGeek have posted a list of the most popular strategy articles for 2012 and a large number of them are about LCGs.
- Thoughts on every RUNNER card by Alexfrog
- The State of the Netrunner Metagame: Expansion 1: What Lies Ahead. by Alexfrog
- Thoughts on every CORP card by Alexfrog
- Practices to Help Beginner Runners by FileAccess
- Thoughts on advancing agendas by hollis
- Beginning Runner Advice Needed by karat
- Practices to Help Beginner Corporations by FileAccess
- Turn 1: Learning about your Opponent by hollis
- Initial Thoughts/Ratings on all cards from What Lies Ahead expansion by Alexfrog
- Defragging the Core – Top Core Set Cards by Netrunning
- Updated Card ratings by Alexfrog
Star Wars: The Card Game
- Thoughts On Gameplay by PBrennan
Call of Cthulhu: The Card Game
- Basic deck building for new players by dboeren
- Call of Cthulhu Deckbuilding Example #1 (Hastur/Yog) by dboeren
The Lord of the Rings: The Card Game
- An Analysis on the Heroes of Middle-Earth: For Inexperienced Adventurers by cordeirooo
- Deck Building Principles by camipco
- Hammer & Anvil 2.0 – Build your own decks by sirprim
Thursday is LCG night at Sentry Box and there was a decent turnout of people to play this week with seven people getting together to play the new Star Wars game as well as Netrunner.
This has certainly been a year of change here in regards to my gaming habits. At the beginning of the year I was talking about, and playing, Warhammer, Warmachine, 40K and Epic. At the end of the year I have, with the exception of Dreadball, stopped playing miniature games all together and moved into playing board games, card games and revisiting my long love-affair with the beast that is Advanced Squad Leader.
Yesterday was the six player Warhammer: Invasion Highlander event at Sentry Box. I am still in the process of getting a set of Warhammer: Invasion cards so Danny was kind enough to lend me a deck to play. The Highlander format only allows a single instance of a card in a deck making for a very interesting play experience as your deck really can’t count on being able to create the usual combos or processes and instead you need a far more general deck.
The tourney was a round-robin, single game event and I only managed to get a single win, against Danny as it happens, due to the timely playing of a Master Rune of Spite which removed every single unit Danny had deployed. It was quite timely as Danny was about to totally ruin me with several pumped up Mages but the game turned entirely after that card and Danny was unable to survive my largely untouched Battlefield.
I had a very close game against Bill with his Skaven/Undead deck. Bill survived due to a single development in his Battlefield and then played a Blood Dragon Knight and another unit to clear out my Battlefield and get the win. Bill actually did just as “well” as I did which I found surprising since his deck had a lot more core synergy than anyone else had.
My game against Andrew and Ken were not as close and Teo rolled right over me with his Chaos Corruption deck. The Keeper of Secrets was particularly effective and he was able to quickly remove my units and burn my Capital.
It was a fun event and I am looking forward to finishing one of my trades and getting some of my own cards so I can start building some decks of my own.
After the kids got to bed this evening I took some time to get acquainted with the Lord of the Rings LCG from Fantasy Flight. This is one of the new, for me, LCGs that FFG have released and it seemed a good addition to the household since it had material that Michelle is familiar with, it is a co-op game and it is billed as being playable solo.
It is a fun game, it has some interesting mechanics, and it is very focused on the co-op nature of the game but that focus also makes it highly unplayable as a solo game. Some abilities such as the Ranged trait are not usable in a solo game, as are some of the cards in that game that allow you to affect another player. Additionally, the encounter mechanic in the game means that eventually all the monsters in the game will be attack you, the only available target, instead of being spread out against two or more players. Finally, the Quest mechanic for a single player game means that you need to commit most of your Heroes and characters to quests leaving you very few to fight against any monsters or other attackers in the game.
While it isn’t unplayable as a solo game it is quite difficult and not a lot of fun. Unless I can get one or more players interested in the game this might be going onto the trade shelf.
I dislike personal melodrama. At least I dislike my own. This being a personal blog though I thought it pertinent, and useful for me, to discuss some changes that have happened to my gaming hobby.