Just some guy's blog

One peculiar corner of the web

Armoured Clash

Rick and I got together today to try out the Armoured Clash rules from Spartan Games. The rules are an variant system for Dystopian Wars that allows players to do large land-based battles in a shorter amount of time while still using the models and flavour of the DW rules. Spartan provides them free of charge from their website.

Despite the fact that I have a Russian fleet for Dystopian Wars I picked up some Prussian land forces to use since I knew Rick had a large Brittanian army already assembled. I grabbed the Armoured Clash Prussian starter and some additional blisters to build an army from and we took the rules out for a test to see how they worked.

We used all of the rules except for the Command Abilities and game cards. I didn’t have a chance to print any game cards out and I wanted to get the rules down before we started to add exceptions via the Command Abilities.

Armies

My force consisted of

Medium Panzer Regiment 580

  • HQ
    • AV-9 Sturmpanzer 180
  • Medium Tank Battalion 120
    • 3 A6-V Medium Tanks 120
  • Medium Tank Battalion 120
    • 3 A6-V Medium Tanks 120
  • Ironclad Battalion 80
    • 5 Walze Tank Units 80
  • Ironclad Battalion 80
    • 5 Walze Tank Units 80

Teutonic Order Commandries 470

  • Regimental HQ 150
    • Metzger Robot 150
  • Schildtrager Battalion 140
    • 2 x Schildtrager Class Robots 140
  • Small Robot Battalion 90
    • 3 x Faust Class Small Robot 90
  • Small Robot Battalion 90
    • 3 x Faust Class Small Robot 90

Grenadier Infantry Regiment 330

  • Regimental HQ 80
    • HM-1 Recke Heavy Tank unit 80
  • Heavy Transport Battalion 70
    • HM-1 Recke Heavy Tank unit 70
  • Infantry Battalion 90
    • 2 x Line Infantry Str 12 60
    • Field Gun Battery Str 6 30
  • Infantry Battalion 90
    • 2 x Line Infantry Str 12 60
    • Field Gun Battery Str 6 30

Total 1380

Rick had (a less detailed list)

  • Medium Tank Regiment 380
  • Medium Tank Regiment 380
  • Armoured Ranger Regiment 140
  • Land Ship Regiment 290
  • Aerial Support Asset 300

Total 1490

Now I somehow went to the table 100pts down from what I thought I had and then did myself the further disservice of forgetting my second formation of three A6-V Medium Tanks meaning I played the game 220 points under what I should have had.

Rick defeated me handily but I have to say that my Grenadier Infantry Regiment really didn’t perform well and was a bad choice for the army list. I think it needs to be reserved for scenarios where I need to hold and occupy a strategic location.

The game played quite well given that this was our first time with the rules and despite what I assume were some mistakes with the rules (I need to look through them again) was quite fun.

Impressions

• The models move slower than games like Epic but it fits the scale well
• Many of the units have very limited range so you need to manoeuvre to get into position and then fire. This means that many units of smaller models may need to be covered by your larger units to save them
• Ranged combat and boarding are simpler than in Dystopian Wars
• Boarding makes a lot more sense, thematically, in this game than the naval version and is a lot more fun. It can take multiple rounds of boarding to take our the Massive models
• Moving entire multi-regiment formations at once seems odd and I still haven’t got my head wrapped around it.
• One player having more formations didn’t unbalance the game as much as I feared
• Command points worked well and will be more fun when we add cards and Command Abilities

Playing

The Order of March system (similar to AT-43 if you’ve played that) was more fun that I thought it would be and it certainly made the game a little more tactically interesting. I assume that once I build a force with more than 1500 points and have more than three activations that it will be more interesting and have a greater impact.

While my army got pretty badly pounded I did manage to take our two of Rick’s Land Ships via Baording actions primarily using my small Tanks. It quickly showed how useful they are and why the Prussian army is focused around them.

My Prussian robot (I can’t call it by its name) performed really well once I got it in combat but my Schildtrager Class Robots were sadly destroyed before they could get involved. I suspect that army building and deployment is a lot more important than in Dystopian War since some models appear to be well suited to specific tasks and target type and need to either not be included in some forces or focused specifically at a target. My robots didn’t really do well with the “Hold the Line” scenario we played and I suspect that I would have been better off taking my Belgian or French armoured regiment instead.

I suspect that after we play a few more games we’ll start to appreciate the strategy, deployment and manoeuvring more but even at this early stage it seems like a good system and certainly makes large-scale battle much easier to do than with Dystopian Wars.

Both Rick and I were eager to arrange another game and we’ve both started planning new purchases for other formations so clearly we were both happy with the game. Next I want to try out Bombardments and some of the other formation types that I picked up models for.

Just some guy's blog © 2014 Frontier Theme