I mad a quick pitstop at Sentry Box today to grab my copy of the Cutlass! fantasy pirate rules from Black Scorpion Miniatures. The book itself looks amazing and Tammy from Tears of Envy does her usual excellent job with the layout and design work on the interior and the game tokens.
One of the main concerns with these rules that I have seen expressed online is the activation system. At the beginning of each turn each player makes an Authority roll and that is the number of activation points they have during the turn. All leaders in a pirate gang start with a D8 for Authority and there are two problems with that. The first is having players roll opposing high and low values for Authority – a 1 and an 8. There is really nothing that can be done in the game but the suggestion on the Black Scorpion forums is to roll two dice and pick the highest. I’ve yet to play the game so I don’t know how much of a problem it would be but it seems an unlikely enough occurrence that it shouldn’t warrant much concern.